Jeu de la vie de Conway
Référence plus récente pour un autre travail : Game of Life with Python
- Conway_Game_of_Life_2D-JK-2012.py
#!/usr/bin/env python # -*- coding: utf-8 -*- """A minimal implementation of Conway's Game of Life. source : http://www.exolete.com/code/life modified by par Jérémie Knoops, BA2 chimie UMONS, 2011-2012 cf. http://fr.wikipedia.org/wiki/Jeu_de_la_vie & http://en.wikipedia.org/wiki/Conway%27s_Game_of_Life Each cell's survival depends on the number of occupied nearest and next-nearest neighbours (calculated in Grid::step). A living cell dies of overcrowding or loneliness if it has more than three or fewer than two neighbours; a dead cell is brought to life if it has exactly three neighbours (determined in Cell::setNextState). Iain Haslam, June 2005. """ from tkinter import * import time #========== Definition des cellules ============= class Cell(Label): DEAD = 0 LIVE = 1 def __init__(self,parent): Label.__init__(self,parent,relief="raised",width=2,borderwidth=1) self.bind("<Button-1>", self.toggle) self.displayState(Cell.DEAD) def toggle(self,event): self.displayState(1-self.state) def setNextState(self,numNeighbours): """Work out whether this cell will be alive at the next iteration.""" if self.state==Cell.LIVE and \ (numNeighbours>3 or numNeighbours<2): self.nextState = Cell.DEAD elif self.state==Cell.DEAD and numNeighbours==3: self.nextState = Cell.LIVE else: self.nextState = self.state def stepToNextState(self): self.displayState(self.nextState) def displayState(self,newstate): self.state = newstate if self.state==Cell.LIVE: self["bg"] = "black" else: self["bg"] = "white" #========== Definition de la grille ============= class Grid: def __init__(self,parent,sizex,sizey): self.sizex = sizex self.sizey = sizey #numpy.zeros(sizex,sizey) is a better choice, #but an additional dependency might be rude... self.cells = [] for a in range(0,self.sizex): rowcells = [] for b in range(0,self.sizey): c = Cell(parent) c.grid(row=b, column=a) rowcells.append(c) self.cells.append(rowcells) def step(self): """Calculate then display the next iteration of the game of life. This function uses wraparound boundary conditions. """ cells = self.cells for x in range(0,self.sizex): if x==0: x_down = self.sizex-1 else: x_down = x-1 if x==self.sizex-1: x_up = 0 else: x_up = x+1 for y in range(0,self.sizey): if y==0: y_down = self.sizey-1 else: y_down = y-1 if y==self.sizey-1: y_up = 0 else: y_up = y+1 sum = cells[x_down][y].state + cells[x_up][y].state + \ cells[x][y_down].state + cells[x][y_up].state + \ cells[x_down][y_down].state + cells[x_up][y_up].state + \ cells[x_down][y_up].state + cells[x_up][y_down].state cells[x][y].setNextState(sum) for row in cells: for Cell in row: Cell.stepToNextState() print(self.calc()) def clear(self): for row in self.cells: for Cell in row: Cell.displayState(Cell.DEAD) def modify(self,Coord): self.clear() for (x,y) in Coord: self.cells[x][y].displayState(Cell.LIVE) def calc(self): n=0 for row in self.cells: for Cell in row: if Cell.state==Cell.LIVE: n=n+1 return n def multistep(self): text1=KBvar1.get() try: ns=int(text1) except ValueError: ns = 1 text2=KBvar2.get() try: delay=int(text2) except ValueError: delay = 0 for a in range(ns): time.sleep(delay) self.step() self.update() def update(self): for row in self.cells: for Cell in row: Cell.update_idletasks() #========== Programme principal ============= root = Tk() if __name__ == "__main__": Figures=[("Blinker",((0,1),(1,1),(2,1))),("Glider",((0,2),(1,0),(2,1),(1,2),(2,2))),("R-Pentomino",((0,1),(1,0),(1,1),(1,2),(2,0)))] upframe = Frame(root) upframe.grid(row=0,column=0) middleFrame =Frame(root) middleFrame.grid(row=1,column=0) bottomFrame= Frame(root) bottomFrame.grid(row=2,column=0) gr = Grid(upframe,30,30) for i,fig in enumerate(Figures): Button(middleFrame, text=fig[0], command=lambda toto=fig: gr.modify(toto[1])). \ grid(row=i,column=0) ###ajout textlab1=Label(middleFrame, text='Number of steps:', width=15, height=2, fg="black") textlab1.grid(row=0,column=1) KBvar1=StringVar() KB1=Entry(middleFrame,textvariable=KBvar1,width=5) KB1.grid(row=0,column=2) textlab2=Label(middleFrame, text='Delay(sec):', width=15, height=2, fg="black") textlab2.grid(row=1,column=1) KBvar2=StringVar() KB2=Entry(middleFrame,textvariable=KBvar2,width=5) KB2.grid(row=1,column=2) ### buttonStep = Button(bottomFrame,text="Step",command=gr.multistep) buttonStep.grid(row=1,column=1) buttonCalc = Button(bottomFrame,text="Calculate",command=gr.calc) buttonCalc.grid(row=1,column=2) buttonClear = Button(bottomFrame,text="Clear",command=gr.clear) buttonClear.grid(row=1,column=3) buttonQuit = Button(bottomFrame,text="Quit",command=root.destroy) buttonQuit.grid(row=1,column=4) root.mainloop()